Vicar Max's shotgun scenes are almost certain to drop the camera behind a rock or something, obscuring your view of the fun. In terms of combat, many of The Outer Worlds' kill cameras just, fail, most of the time. UI, A.I., and physics oddities What I disliked about The Outer Worlds There is no question in my mind that The Outer Worlds represents an instant classic, but like many of those Xbox 360-era RPGs we remember fondly in 2019, there is quite a collection of annoyances worth addressing. I adored every moment of my time in Halcyon, blasting bandits into bloody chunks, warping gravity with the game's unique "Science" weapons, and watching heads burst in slow motion. The Outer Worlds feels as old school as it comes in that respect. It's rare that I find myself longing for more after finishing a game nowadays, in an age of perpetual service-driven experiences. Obsidian's writing shines through as The Outer World's best feature. There are plenty of gray areas, morally, when it comes to your decisions, and your choices ultimately shape what sort of colony Halcyon will become. You can choose to persuade, intimidate, or lie your way to better rewards or new story paths, while betraying or supporting various factions. The Outer Worlds is the first shooter in what feels like an incredibly long time where your choices really matter. The epilogue guides you through the long-term effects of every decision you've made throughout the game, after all, so be sure to take your time. You can skip a lot of the side missions and head straight to the end, but the game will be nowhere near as rich for those who rush. Some of the side missions take place in smaller locales, which you can access via your personal ship - The Unreliable. Monarch is by far the largest, complete with large city settlements, abandoned colonies and plains full of roaming monsters. Structurally, The Outer Worlds takes place across various wide open spaces. These abillities add some depth and tactical play to proceedings, which can be crucial on higher difficulties. The SAM droid can use his rocket boosters to slam down on enemies, creating an area stun effect, for example. If you choose to roll with companions, they can provide tactical support with their unique abilities which charge on a cooldown. Cripple legs to make enemies move slower, blind them with a headshot, or disarm them by shooting their hands. Time dilation allows you to slow down the action, and target specific body parts manually for different effects. The Outer Worlds approach to combat has some rough edges (which I'll go over in the next section), but I'd argue that The Outer Worlds marries shooter combat with RPG mechanics more elegantly than many other similar games that have attempted it.Īs a side effect of the hibernation process, the player character perceives time a little differently. Each companion has their own quests and quirks to solve, and will bicker and banter among themselves along the way. ![]() SAM the repurposed sanitation droid that now spews acid, instead of soap, hell-bent on eliminating "germs." Ellie, the runaway-turned-pirate, and Vicar Max, who reads his enemies their last rites before shotgunning them in the face. ![]() The Outer Worlds marries shooter combat with RPG mechanics more elegantly than many other similar games.Īlong the way, you'll meet comrades and enlist them (or reject them) into your squad, making the journey all the more rewarding. You'll travel across various colonies in various states of disrepair, unlocking the secrets of the mysterious Halcyon Board that controls everything. Roaming deserters and marauders, hungry alien monsters, and worker droids gone haywire. Indentured servitude has been religiousized, almost, as each colony you visit is besieged by various problems. The opening is as hilarious as it is disorienting. As a member of one of the hitherto lost colony ships, The Hope, you're unceremoniously revived out of hibernation by what can only be described as a mad scientist, then dropped out of space on the surface of a colorful alien world. Set a few hundred years in the future, several corporations banded together and purchased the Halcyon solar system, shipping huge colony ships across the galaxy to reach it. There's been a slight void in the market for an RPG on this level where your choices truly matter, and Obsidian is filling it with confidence and rigor. Bethesda and Bioware, known for games like Skyrim and Mass Effect often feel like they've taken a step back from the very idea of a single-player RPG, urged by shareholders to chase multiplayer cash cows.
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